News

Hey Controllers, our Kickstarter project is live!!! You can support us now at kickstarter We're So excited!. Please help us to spread the word out cause Kickstarter is a really important step for us to get MaxControl on the next level without a publisher! We appreciate every critic or feedback in the kickstarter comments

You can support us to spread the word out via kickstarter:

to kickstarter

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30.09.2017

Hey Controllers, as you know, our Kickstarter campaign is start 30.09.2017.

We've opened a Discord server where we'll answer questions from time to time and where you can discuss the game or just meet to play. Join us!

Discord invitation

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05.09.2017

Controllers, get ready! We will hit the red button and start our Kickstarter campaign on September 18!

We're really excited to show you guys what we have prepared and can't wait to start the campaign!

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28.08.2017

Today we had an interview with Crytek about MaxControl. Check it out!

Spotlight

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07.08.2017

Hey Controllers,

apologies for our minimal communication with you. Because of health issues it wasn't possible for us yet to bring you any updates. In March and April we had a bunch of internal tests. This time was very productive and opened new perspectives to us. We don't just want to depend on the Early Access release on Steam, so we decided to start a Kickstarter campaign. Planning and development takes some time and we are not all done yet. Furthermore we want to take on support money and we will set up a donations account on our website. After over two years of development without any external financial support we are now at a point where we need funds to help the team expand and keep working full time. We understand that our miss announcement in December reflected badly on us. We also learned from it and want to make sure now when we announce somethings because we don't want to disappoint you again. We want this project with you and all available resources. We need your help for that!

First of all, Kickstarter, campaign info and date will be announced soon. When Kickstarter is successful, a few weeks after we will open the Closed Alpha for Backers. Then we will work for a few weeks with the Backers to work on the ongoing development. Secondly, a donations account on our website for support funds. After the Closed Alpha we will start the Early Access. In case theses actions won't be successful we will take and list the status quo of the game and start the Early Access with you together. Your opinions and thoughts are important to us so please don't be shy and tell us.

We are so thankful for your patience and support!

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28.07.2017
Conditions for Entering the Giveaway

Controllers!

Our MaxControl Contest starts on 01/05/2017 and ends 31/05/2017. You can win 3x2 Closed Alpha Keys each week! Each participant has the chance to win two Keys.

To enter the giveaway you need to do three things: Subscribe to our newsletter Like our Facebook page Write a comment under the post of each week

At the start of each week there will be a post on our Facebook page that you need to write a comment to. The three most original comments will be picked out at the end of each week. You need to be at least 16 years old to enter. Did you win, you can't participate in the following contest. All winner will receive their Keys as soon as we start our closed alpha phase! This phase will start a few weeks after our Kickstarter campaign (Kickstarter starts at the end of May). Possible required information will only be needed for the giveaway. Any recourse to courts of law is excluded. Cash payment of the prize is not possible.

Good luck and we are excited for your comments!

Your Eierkop - Team

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30.04.2017
Hey Controllers,

Saturday, 2 5 March at 8:15 PM (CET) starts our first developer livestream. We will be live on https://www.twitch.tv/eierkopgames every two weeks. On this Saturday we want to show you a 6 0 minutes gameplay in a 1vs1 multiplayer match. Art-Director Philipp Nikodem and Community Manager Svenja Desinger will guide you through the upcoming match.

Join us and ask questions about the game. Furthermore we will show gameplay for single-/multiplayer and the workflow for design and development on our twitch channel in the future.

We can't wait to introduce MaxControl to you

See you Saturday!

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22.03.2017
Hey Controllers!

Today we want to show you our playable multiplayer soldier for the team Stabil und Gut. The soldier is a physical strong and resilient unit He has a light visor on his eye, a stabbing proof neck protector, a protection vest, non slippery gloves and more details. Very soon you should be able to play a well equipped attack and defence unit.

You can see more in the photos menu.

Talk soon your MaxControl Team

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28.02.2017
Hello guys!

First of all, we updated our website! Information about the game, the team and also FAQ’s can be found there in the future as well.

We wanted to start the release in December. On a very short notice we had to change around our basic concept of the multiplayer. It mainly was about how to start the multiplayer after all. We quickly implemented a new concept but there are a few aspects that need to be developed and changed. We don’t want to bore you with information that’s why you didn’t hear much from us the past weeks. We’re currently working on performance improvements and on delicate adjustments of basic functions.

We also added a small coming soon list to the game description (Steam), we want to integrate as much as possible very soon.

The release date will be announced separately. We are excited as hell about the release date, have a little more patience with us!

Feel free to ask questions and as long as you stay friendly and constrictive. We created a post in our Steam discussions for all your questions. You can also contact us via Facebook, steamgram etc. We will get back to you as soon as possible.

Talk to you soon, your MaxControl Team

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08.02.2017
Hey everyone!
The standard multiplayer is generally functional now. We’re currently fixing the last problems and ask for a little for patience. We had another multiplayer form set up which did not work on Steam. This is why there were unexpected changes for the multiplayer to be compatible with Steam. Dedicated servers can still be hosted.
Thank you so much for your patience!

The MaxControl Team

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04.01.2017